This paper addresses the issue and reviews of development of novel techniques for live music performance. It proposes a framework Human Computer Music Performance(HCMP) to go towards a new direction. As mentioned in the paper, It is a framework for a multiple coordinated researches and studies. The authors main goal in this area spans from performance analysis, synchronization techniques, and various interactive performance systems. It is well known that in today’s music industry, artificially crafted and produced through the use of a computer play a huge role in making sure the sound of an artist or an album is well versed with the current generation.
There are genres like EDM, Trance, Dubstep, Techno and various others that completely depend on the composer’s skills and talents on producing quality sound that will keep a crown and an audience going. The fundamental goal of this paper is to enable musicians include computers into performances through a much better understanding of much better techniques in order to produce quality performances that will leave a mark and foster more creativity.
The paper finishes with the authors giving a hint of future research and potential work.
Studio recording and live performances have been using computers to produce sounds for a while now. One way is to simple just take out the acoustic instrument and put in digitally produced sound using software’s and another one is using interactive systems that use human input to output or produce different sounds
This Paper introduces two key terms that explain live performance with the help of audio modulating software’s using the help of computers.
The terms are “autonomy” and “synchronization”. According to the paper, “Autonomy refers to the ability of the computer performer to operate without direct control by a human, and similarly, “synchronization refers to the ability to adapt a performance to the timing of humans”. Synchronization becomes increasingly important when once shifts into a musical form where you have multiple pieces playing at the same time. It becomes really hard for human musicians to accurately synchronize with the digitally produced sound by a computer which has been pre-recorded. If the computer can adapt to the human musicians in real-time, it creates a much more conducive environment to create and play live music with the help of a computer. Despite all these promises the systems that do offer “autonomy” and “synchronization” still have neither been peopular nor used in a more active and productive manner. The problems that arise in real-time computer interaction with live musicians range from music representation, machine listening, sound synthesis to real-time human and computer interaction. The authors have decided to give this big range of functions Human- Computer Music Performance or in short “HCMP”.