Adopt System Approach to Analyze an Initiative
Discuss about the Learning App Development Project by the Mind Inventory Company.
In order to analyze any project at the initiation phase the project manager and the project team members are require to chose suitable stakeholders for the project. A project time schedule considering all the project activities are necessary to be designed and followed accordingly by the project team members to successfully accomplish any project. This report nominates a learning app development project by mind Inventory Company that may reduce the learning gaps that are continuously facing by both the learners and teachers. It is expected that with the successful implementation of the learning app the relationship between the learners and the teachers will become stronger than the previous phases. System approach is nothing apart from the basic problem solving method that will effectively help the company to define the problems much clearly. It will also help to identify alternative solution for the identified problem. After implementing and testing the solution, the viable mix solution can be prepared to effectively resolve the traditional issues of education system and the learning approach.
Electronic business or (E-Business) can drive the traditional learning approach to a more advances method that fills the learning and education gap between the learners and the teachers. The learning app has certain specified actions and can also deliver intangible outcome to the consumers. Both short-term and long-term issues can be resolved with the help of the online learning app.
In order to promote the online app business the most suitable medium is the social media. It gives better business alignment, correct business drivers, correct actions those are helpful for the c=successful implementation of the learning app.
Environmental constraints are the main components that help to define both the pre planned and post planned components of education system and learning app as well. There are no step specification rather formal system approaches available for the learning app development project. Based on the instructional design, education objectives the learning app should be designed by the company. The learning app must have all features that the traditional classrooms use to have. There must have proper performance measurement action. With the help of the performance measurement the current status of the students and the way through which their knowledge and skills can be improved through the online leaning app are elaborated in this paper.
The number of project stakeholders varies for different projects thus, for this specific project also the stakeholders are also different. It is necessary for the project owners to assign suitable stakeholders for the projects. They must actively play their roles to successfully accomplishing the online learning app development project by Mind Inventory. Classic approaches to business strategy are important to assume for marketing success, technical success and business regulations also. The stakeholders assigned for this project are as follows:
Stakeholders name |
Roles |
Project manager |
Role is to control and monitor the project |
Finance manager |
To design a feasible project cost |
System developer |
To develop secure and efficient online learning app |
System analyst |
To analyze the online app |
HR manager |
To manage the employees and customers |
Teachers |
To guide the online learners |
Subject matter experts |
To facilitate the learning and development program |
Select Business Initiative/Project Using Weighted Approach
The successful project outcome will deliver an online platform to the eager learners. It will bridge the gap between the learners and the teachers. The learners will get 24X7 open platform and guidance regardless of their location.
Triple project constraints such as time, scope and cost have been considered for the online app development project of Mind Inventor. The project is expected to be completed in 6 months with a budget of $30,176.
In order to develop the online learning app for Mind Inventory an accurate business case should also be considered to allow the company gain effective commercial revenue and competitive advantages as well. The steps followed for the development of the business case for Mind Inventor are as follows:
- The business idea is generated due to the issues that most of the learners are facing due to time limitation and back dated learning style
- Identification on target audience
- Defining business objectives
- Developing promotional activities through social media such as twitter, Facebook etc
- Inclusion of marketing components and detail research methods
- Analysis from the business ideas, strategies and processes
- Writing business case content and blogs t grab new customers
- Emphasizing high impact elements
Project Title: Development of Online learning app by Mind Inventory |
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Start Date: |
End Date: |
Reference: |
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Project Manager: |
Stephen Smith |
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Brief Project Description: |
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In order to bridge the learning gap between the learners and teachers and to diminish the issues of traditional learning Mind Inventory Company has planned to develop an online learning app to give wide opportunities to both the learners and the teachers. |
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Project Key Objectives: |
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· To identify the issues of traditional learning approach · To design an online learning app for the teachers and learners · To incorporate certain security phase to give high security to the learners. |
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High-Level Project Scope: |
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The successful implementation of online learning app will reconsider the attitude of the learners towards the education system. In addition to this, it also provides a flexible and reliable comfort zone rather platform to the learners so that the inconvenience of the traditional learning approach can be resolves accordingly. The knowledge and skill of the learners will increase and it also provides a self-paced learning environment to the company. The overll education cost also gets reduced. |
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§ To develop an online learning app for the learners § To deliver a secure service to the learners § To inspire the learners |
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Team Members and Roles |
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# |
Name |
Role |
Mobile # (optional) |
|
Signatures |
1 |
Project manager |
Internal |
NA |
NA |
Stephen smith |
2 |
Finance manager |
Internal |
NA |
NA |
William Watson |
3 |
System developer |
Internal |
NA |
NA |
James Anderson |
4 |
System analyst |
Internal |
NA |
NA |
Andrew Lee |
Purpose of communication |
Frequency |
Responsible person |
Way of communication |
To demonstrate the current status of the online app development project |
weekly |
Project manager and project team members |
Video conference and Presentation |
To illustrate the feasibility report of the app development project |
Weekly |
Finance manager and project team members |
Video conference |
To demonstrate the feature of the app |
Monthly |
System developer, project manager and project team members |
Video conference |
System analysis report |
Monthly |
System analyst, project manager and project team members |
Video conference |
Time: 6 months
Scope: To design a secured and advanced online learning app for the eager learners
Cost: $30,176
The project is focused on development of online learning app for the learners of different age group staring from 5 years. The scope of the project is “To design an all time on time service providing online learning app for the learners”.
Project Name: |
E-learning app development project |
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Start Date: |
End Date: |
Reference: |
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Project Manager: Stephen smith |
Revision #: |
Date: |
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WBS Level |
Task Name |
Duration |
Responsible |
|||
1 |
Initiation phase |
25 days |
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1.1 |
Developing project scope statement |
6 days |
project manager |
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1.2 |
Identifying project objectives |
6 days |
sponsors |
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1.3 |
Project goal development |
9 days |
system developer |
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1.4 |
Hiring subject matter experts as online supervisors |
8 days |
HR manager |
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1.5 |
Resource identification |
4 days |
finance manager |
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2 |
Planning phase |
31 days |
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2.1 |
Resource management plan |
5 days |
HR manager |
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2.2 |
cost management plan |
6 days |
finance manager |
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2.3 |
Contingency management plan |
9 days |
finance manager |
|||
2.4 |
communication management plan |
3 days |
HR manager |
|||
2.5 |
Risk management plan |
8 days |
project manager |
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3 |
Development phase |
77 days |
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3.1 |
System specifications |
18 days |
sponsors |
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3.2 |
Technical requirements |
12 days |
system developer |
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3.3 |
Non technical requirements identification |
12 days |
HR manager |
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3.4 |
Software license |
10 days |
system analyst |
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3.5 |
Design the prototype |
15 days |
system analyst |
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3.6 |
Coding and modeling the system |
10 days |
system developer |
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4 |
Project implementation |
45 days |
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4.1 |
Unit testing |
12 days |
system analyst |
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4.2 |
Integrated testing |
10 days |
system tester |
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4.3 |
Acceptance testing |
15 days |
system analyst |
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4.4 |
Change management implementation |
10 days |
project manager |
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4.5 |
Final implementation |
8 days |
project manager |
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5 |
Project closure phase |
10 days |
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5.1 |
Stakeholder signoff |
5 days |
HR manager |
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5.2 |
Post maintenance |
2 days |
Subject matter experts |
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5.3 |
Final project document submission |
3 days |
system analyst |
Figure 1: Work Breakdown Structure for the E-learning app development project
(Source: Created by author)
Activities |
R |
A |
C |
I |
Developing project scope statement |
R |
C |
A |
|
Identifying project objectives |
C |
R |
A |
I |
Project goal development |
I |
A |
R |
C |
Hiring subject matter experts as online supervisors |
A |
I |
C |
R |
Resource identification |
C |
I |
R |
A |
Resource management plan |
A |
R |
I |
C |
cost management plan |
A |
I |
R |
C |
Contingency management plan |
C |
I |
R |
A |
communication management plan |
R |
A |
I |
C |
Risk management plan |
C |
R |
A |
C |
System specifications |
I |
C |
A |
R |
Technical requirements |
R |
A |
C |
I |
Non technical requirements identification |
R |
C |
A |
|
Software license |
C |
R |
A |
I |
Design the prototype |
A |
R |
C |
|
Coding and modeling the system |
A |
I |
C |
R |
Unit testing |
C |
I |
R |
A |
Integrated testing |
A |
R |
I |
C |
Acceptance testing |
R |
A |
C |
I |
Change management implementation |
R |
C |
I |
A |
Final implementation |
C |
R |
A |
I |
Stakeholder signoff |
R |
A |
I |
C |
Post maintenance |
A |
I |
C |
R |
Final project document submission |
C |
I |
R |
A |
The cost estimated for the E-learning app development project for Mind Inventory learning app Development Company is shown below:
Task Name |
Cost |
Schedule for E-learning app development project |
$30,176.00 |
Initiation phase |
$5,296.00 |
Developing project scope statement |
$960.00 |
Identifying project objectives |
$1,920.00 |
Project goal development |
$1,296.00 |
Hiring subject matter experts as online supervisors |
$640.00 |
Resource identification |
$480.00 |
Planning phase |
$3,720.00 |
Resource management plan |
$400.00 |
cost management plan |
$720.00 |
Contingency management plan |
$1,080.00 |
communication management plan |
$240.00 |
Risk management plan |
$1,280.00 |
Development phase |
$12,888.00 |
System specifications |
$5,760.00 |
Technical requirements |
$1,728.00 |
Non technical requirements identification |
$960.00 |
Software license |
$1,200.00 |
Design the prototype |
$1,800.00 |
Coding and modeling the system |
$1,440.00 |
Project implementation |
$7,320.00 |
Unit testing |
$1,440.00 |
Integrated testing |
$1,200.00 |
Acceptance testing |
$1,800.00 |
Change management implementation |
$1,600.00 |
Final implementation |
$1,280.00 |
Project closure phase |
$952.00 |
Stakeholder signoff |
$400.00 |
Post maintenance |
$192.00 |
Final project document submission |
$360.00 |
The earned value management (EVM) mechanism is applied to the project to identify the difference between the actual cost and the planned cost. It is found that, the actual cost estimated for the project varies from the cost.
During the project monitoring phase or project progress period the cost must be estimated to define whether the project is standing beneficial or not. If the estimation crosses the planned estimation then it will be a loss for the company on the other hand if the actual cost if found to be lesser than the planned cost then the project will be defined as a successful one.
For this specific project the actual cost is lesser than the planned cost which implies that the project is feasible.
Cause and effect approach is referred to as a tool that is used by the project developers to improve the existing quality of the projects. The critical steps involves in the project activities in the process define as the cause. Due to this cause the project may face serious issues in terms of commercial loss and lag in competitive market.
Identify Project Stakeholders
A fish bone diagram can represent the cause and effects for this specific project of E-learning app development or Mind Inventory Company.
The causes and effects of the project are shown in the below diagram-
This report details the progress of the project on online E-learning app development project for Mind Inventory. For this specific project five phases or work packages are considered in terms of initiation, planning, development, execution and closure.
Initiation phase: The objectives, goal and aim of the project is developed in this phase
Planning phase: The cost, time, scope and other specifications are planned in this particular phase.
Development phase: The online learning app is developed in this phase by the professional app or system developers
Execution phase: In this phase, the learning app is implemented by the system developers.
Closure: After considering all the project detail specifications I this phase the project is executed and if any changes are required to be implemented then those are defined as the post project maintenance phase.
The risks associated to the project are as follows:
Lack of expertise: The total numbers of professional experts are less for this project.
Security risks: If proper security approaches are not considered then security risks may occur during the implementation of the project.
Improper time management: If the timeframe designed for the project is found to be limited then the project may interrupt to reach the expected project outcome.
Risks |
Probability |
Priority |
Impact |
Mitigation strategy |
Improper time management |
Likelihood |
High |
High |
At the initiation phase, the total time that may be required for the successful implementation of the E-learning app should be developed by the project manager. |
Inadequate resource management |
Unlikely |
Medium |
High |
For successful completion of each activity based on skills and development proper resources are to be allotted. |
Inaccurate cost management |
Moderate |
High |
High |
A feasibility test has to be done to realize that whether the online app development project is beneficial or not |
Less trained development team |
Very likely |
Medium |
High |
On job training and development program should be arranged |
Lack of security |
Likelihood |
High |
High |
Encryption technology and application firewall must be incorporated. |
The project developed itself was giving positive return while calculating the ROI and thus no such commercial changes are requested but the only change that has been nominated for this project is change in their security approach. The phases followed are as follows:
- Identification of the improvement specification
- Solid business case development
- Resource and communication management
- Business roadmap development
- App needs security
The details of project management including its benefits in while developing any project are learned from this learning session. The ways through which the time, cost and project scope can be managed are learned from this. In addition to this, the details of communication plan, risk management, contingency, procurement and HR management plan are also gained from this project management learning session.
Project closure report is reviewed by the project manager and after the final review the project sponsor reviews the entire project. |
|
Documents |
Roles |
Feasibility report |
To represent that the project is absolutely successful |
Status report |
To define the current progress details of the project |
Final document |
It documents the project details of the online E-learning app development project |
Position |
Signoff (Signatures) |
Project manager |
Stephen smith |
Finance manager |
William Watson |
System developer |
James Anderson |
System analyst |
Andrew Lee |
The final documentation details shows that the project s approved by the project manager and the sponsors and it is ready for final implementation and also ready to be launched.
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