Within the next ten years, we will have photorealistic gaming . In conjunction with the anticipation of ne xt-generation consoles coming in 20 20 , graphics sho w a continuous trend of improving to the point of hyp errealism . Already we are saying th ings akin to “wow, look how realistic th e skin textures are ” or “this landscape honestly looks like a photo .” I distinc tly remember staring at a cutscene on TV (out of context) and not being able to tell if it w as an adverti sement for a video game or a movie (it was a video game) .
I believe that , in the near future , a video game without the overla ying HUD and interfaces will be easily mistaken for a live -action, cinematic fil m or television show , even after a closer analy sis . Game publishers are always looking for a way to push the e nvelop e and satisf y their c ustomers.
And, a lthough I do not fit in to this category , there will always be a market of people looking for games wi th the most detailed, photographic graph ics.
Video games have always been an art fo rm, and life imitates art.
I’d recently played Detroit : Bec ome Human with a friend , and the main theme of the game ex plored the idea of advanced AI — questioning if robots should have rights , whether they possess ed a fully realized conscious or not . In the game, a ndroids deviated from their original coding and became autonomous beings.
A study in 201 6, con duc ted by Oxford , found that 47% of US and 57% of worldwide jobs could be lost to a utomation . Similarly , Stephen Hawking also believed that artific ial intell igence would spell th e end of the human race [1] . I do not believe that artificial intelligence will seamlessl y blend in with so ciety or be able to “deviate ” from their programming , not within ten to fif teen years at least , but I do believe that it will develop in our favor , not be our econom ic and social doom . The voices used in robots will sound less robot ic and disjointed, more natural and smoother to facilit ate conversation between a human and AI. There will be less , if no time between a question or command in a way that reflects an actual conversation. The line between human and android will be blurred.
Within the next century, I e xpect a gradual but noti ceable em ergence of brain -computer interfaces, or B CIs. To specif y, a brain -computer inte rface is a computational system implanted in the bra in that al lows a person to control a computer or other el ectronic device using electrical signals f rom the brain [2]. The amount of res earch involved has spiraled exponenti ally since the m id-90s . With this idea in m ind, the development of BCIs can only e xpand and gro w further as our own technology and understanding impr oves. Curren tly, are robots in de velopment that c an be controll ed in a way that is seeming ly telepathic . This type of te chnology would great ly benefit the disable d, as they would always not need the assistance of a caretaker throughout the day . They would be abl e to complete basi c, everyday tasks by themselves. Beyond this, BCIs can be advanced to a point of everyday use. It could be used to track and moni tor health, take photos and videos with the blink of an eye . It could be used as an enter tainment system, where the VR experience can be internali zed for true emersion ; you ‘d be able to play video games , watch movies, and browse Twitter and You Tube — all in your own head . Perhaps you ‘d even be ab le to share and spread inform ation in what wou ld be called a “cloudmind .” Swan mentions that we are inherently social creatur e, and new technologies could continue to facilitate these interactions [2] . Maybe one day it w ill no t be strange to hear that you had a brain -chip installed at birth , and it would be stranger t o hear that you hadn ‘t.
REFERENC ES
- Tavani, Daniele. “Artificial Intelligence, the Future of Work, and Inequality.” Phys .org , Space X Network, 31 May 2019, phys.org/news/2019 -05 -artificial -intelligence -future -inequality.html.
- Swan, Melanie. “The Future of Brain -Computer Interfaces: Blockchaining Your Way into a Cloudmind.” Journal of Evolution and Technology , Institute for Ethics and Emerging Technologies, Oct. 2016, jetpress.org/v26.2/swan.htm.