- What’s the difference between a constraint and a state for Upton?
- What does ergodic literature mean and can you think of an example?
Write down your answers and where from the readings you came up with those answers.
- Upton, Brian. (2015). Interactivity. In The aesthetic of play (pp. 23-38). Brittaney,Connie C.
- Aarseth, Espen. (1997). Cybertext: Perspectives on ergodic literature (pp. 1-23). ← This reading is DENSE. Whoever picks it will also need to read a discussion about ergodic literature on Grand Text Auto to try to make sense of it. Maybe also listen to http://rangedtouch.com/2019/10/01/16-aarseth-cybertext/ Allison Limargo,
Inspirations:
- Bandersnatch
- Jones, Mat. (Jan 9, 2019). Some video games that are like Bandersnatch, but better. Rock Paper Shotgun.
- Ashwell, Sam Kabo. (2015). Standard patterns in choice-based games. These Heterogenous Tasks (Jan 26, 2015).
- Short, Emily. (2016). Small-scale structures in CYOA (Nov 5, 2016).
- Digital Ephemera’s Twine video tutorials
- Adam Hammond’s Twine video tutorials
- Allison Parish’s Twine text tutorial